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Better Than Expected aka Why Didn’t I Start this 14 Years Ago?
Even before meeting with the students, reading their self assessments gave me some insight to what was going on with them and their work, but not just in a “How do you think things are going?” kind of way. The reflective questions helped the students really hunker down and take a deeper look as to…Keep reading
What is the Value of a Grade?
“How can I make this animation better?” In 14 years of teaching, only a small handful of students have come to me and asked this question. However, I have had many students ask me, “How can I get a better grade?” This is especially true at the end of semesters, when my students who either…Keep reading
Do Grades Determine Our Value?
I began a dialogue with my students three weeks ago. If we can teach students and they can focus on their learning and progress instead of a letter grade will we have better outcomes? Will students learn more? Will students engage more? Will teachers and students build connections that don’t exist or cannot exist in…Keep reading
Nanite Working and testing Reality Scan App
Today I was able to bring in a retopologized version of a 38×38 LEGO baseplate from Brick Link’s studio program and converted it to nanite. To make a ton of them I used an array blueprint that I found here. This is the result https://www.youtube.com/watch?v=TupAKfTJg1c Reality Scan App I also tried Epic’s Reality Scan App.…Keep reading
From William Faucher -https://www.youtube.com/watch?v=fSbBsXbjxPo Removed all the lighting. It has been an interesting day. I didn’t realize that SyncTrayzor was syncing the files in both directions. I came in this morning and found that the nDisplay computer was getting full. I went in and saw that there were useless files in the UnrealProjects folder I…Keep reading
I started grayboxing the trash towers. Next I’ll look at rough lighting the scene. I handed the Tower rough to Iza who is going to bring it into Bricklink studio and make the tower LEGO-ed (is that a word?) Tim Stringer stopped by and mentioned that Syncthing would be good to keep the nDisplay computer…Keep reading
Running UDP Communication in Unreal
I Had the opportunity to try the new 5.03 UDPCommunication plugin that I updated from https://github.com/is-centre/udp-ue4-plugin-win64. There is a 5.0 version and the video instructions are here: https://www.youtube.com/watch?v=Avj8T6RGyPo . Using LiveTcpUdpWatch https://www.nirsoft.net/utils/live_tcp_udp_watch.html I was able to see that there were packets and data being sent. Next up is to figure out How to send JSON information…Keep reading
Mark Reisch Educator, Animator, Tinkerer. I am a 3D Animation Professor at the Rochester Institute of Technology. I have an interest in all things having to do with the Unreal Engine, Virtual Production, and motion. I recently rehabilitated a non-working Co2 Laser and have been having fun learning the laser engraving/cutting workflow.Keep reading
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Mark Reisch 3D Artist
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Unreal to Dragonframe
UDP CommunicationKeep reading